Shortly after joining the wonderful team at Rare I had the privilege of creating the level art for the fort in the Devil's Roar: Molten Sands Fortress
Working closely with Ryan Stevenson (Art Director) & Andrew Finch (Principal Environment Artist) my responsibilities included island layout, terrain sculpt & texture application, foliage & prop placement, technical level setup along with some texture creation & balancing.
As always, environment art is a huge team effort and this wouldn't be possible without all the awesome teams at Rare!
Lighting by Andrew Finch